The first virtual reality experience was made in the 1950s with the Sensorama, a machine capable of reproducing a theater experience by arousing the viewer's senses. However, it was only in the 1980s that the first virtual reality headset was produced. The success of video games in the early 2000s contributed to the first tests in this area, such as Nintendo's Virtual Boy and the arcade simulator Sega VR-1.
VR is currently enjoying some success thanks to the development of technologies that enable its use in the contexts of business (training or communication), medicine (awareness raising), home (play) and culture (“transportation” through time and space).
At Manzalab, we use VR to make our experiences immersive and impactful, particularly in the field of communication and training.
For the National Museum of Natural History, we conducted an experiment called "Journey to the center of evolution" allowing the general public to discover the different species that inhabit our planet in an immersive and interactive way.
For example, with regard to training, we produced a serious game for Cdiscount to train store sales staff in concepts of interpersonal skills and know-how.